As students reunite Opal and Winn-Dixie in this timed reading comprehension maze game, they demonstrate their understanding of the novel's plot, theme, and settings. Integral to the game is the reinforcement of key reading and writing strategies, including cause-and-effect and problem/solution.
Objective
Students will:
Answer questions about the story's plot, demonstrating their understanding of the novel
Use problem-solving skills and hand-eye coordination to navigate a maze using arrow keys
Common Core State Standards
RL.3.3.
Describe characters in a story (e.g., their traits, motivations, or feelings) and explain how their actions contribute to the sequence of events.
RF.3.4.
Read with sufficient accuracy and fluency to support comprehension.
Youtube video made with Screencast-O-Matic (Technology)
Step 1:
Refresh the students memory of the story by doing a short questionnaire with Plickers.
Step 2:
Ask students what a story's setting is and record responses on the SmartBoard. They should understand that a setting is the time, place, and atmosphere in which a story's events occur. Explain that the setting is important because it can define the actions of the characters. Point out that moving to a new place - Naomi, Florida - is what causes Opal to feel lonely and start thinking about her mother, which sets the story's plot in motion. Show the students this video I created explaining what they will be doing today; Draw students' attention to the screen. Ask what setting from the story the maze represents (Gloria Dump's yard) and why this setting is important to the story.
Step 3:
Review the object of the maze game by reading aloud the instructions. Point out that the question marks within the maze represent questions about the book students will need to answer. Draw their attention to the six collectible items positioned throughout the maze. Explain that each item is related to the book in some way and that collecting them affects their journey through the maze. Invite students to think about what they know about the items, and to use that information to predict how each item will affect the game. Write their predictions on the chalkboard.
Step 4:
Have students independently work on computers to play Stump the Dump. Encourage them to try again if they do not reach the end of the maze before the time is up.
Step 5:
Once students have played Stump the Dump and completed the scrapbook, they will earn a reward. Upon completion of both these activities, invite students to click the Secret Drawer to reveal an autographed photo from author Kate DiCamillo.
Step 6:
After everyone has played the maze game, have the class review their predictions about how each collectible item would affect the game. Ask: Which predictions proved correct? Which didn't? What other collectibles could you add to this game and what effect would they have?
Lesson Extensions
Divide the class into small groups. Have each group create their own game based on Because of Winn-Dixie. It could be another maze based on a different setting from the story or it could be a board game like Candy Land or Chutes and Ladders. Students should work together to write instructions, make game pieces, design game board, etc. Encourage groups to play each other's games.
Assess Students
Informally assess students' comprehension of the book by walking around the room as they play the maze game. Follow up with students who are unable to answer questions by having them review or re-read sections of the book related to questions they couldn't answer.
Stump the Dump Maze Game
Grade 3
Overview
As students reunite Opal and Winn-Dixie in this timed reading comprehension maze game, they demonstrate their understanding of the novel's plot, theme, and settings. Integral to the game is the reinforcement of key reading and writing strategies, including cause-and-effect and problem/solution.
Objective
Students will:
Common Core State Standards
Materials
Step 1:
Refresh the students memory of the story by doing a short questionnaire with Plickers.
Step 2:
Ask students what a story's setting is and record responses on the SmartBoard. They should understand that a setting is the time, place, and atmosphere in which a story's events occur. Explain that the setting is important because it can define the actions of the characters. Point out that moving to a new place - Naomi, Florida - is what causes Opal to feel lonely and start thinking about her mother, which sets the story's plot in motion. Show the students this video I created explaining what they will be doing today; Draw students' attention to the screen. Ask what setting from the story the maze represents (Gloria Dump's yard) and why this setting is important to the story.
Step 3:
Review the object of the maze game by reading aloud the instructions. Point out that the question marks within the maze represent questions about the book students will need to answer. Draw their attention to the six collectible items positioned throughout the maze. Explain that each item is related to the book in some way and that collecting them affects their journey through the maze. Invite students to think about what they know about the items, and to use that information to predict how each item will affect the game. Write their predictions on the chalkboard.
Step 4:
Have students independently work on computers to play Stump the Dump. Encourage them to try again if they do not reach the end of the maze before the time is up.
Step 5:
Once students have played Stump the Dump and completed the scrapbook, they will earn a reward. Upon completion of both these activities, invite students to click the Secret Drawer to reveal an autographed photo from author Kate DiCamillo.
Step 6:
After everyone has played the maze game, have the class review their predictions about how each collectible item would affect the game. Ask: Which predictions proved correct? Which didn't? What other collectibles could you add to this game and what effect would they have?
Lesson Extensions
Divide the class into small groups. Have each group create their own game based on Because of Winn-Dixie. It could be another maze based on a different setting from the story or it could be a board game like Candy Land or Chutes and Ladders. Students should work together to write instructions, make game pieces, design game board, etc. Encourage groups to play each other's games.Assess Students
Informally assess students' comprehension of the book by walking around the room as they play the maze game. Follow up with students who are unable to answer questions by having them review or re-read sections of the book related to questions they couldn't answer.